MJ MARGGRAFF

Chabot Space and Science –

Future Fridays Presents a Series of Community Conversations with Science and Future Thought Leaders: 2016 Season
MJ Marggraff – “Going Beyond — to the Edge of Awe and Isolation”

Landing on the Moon – at Chabot Space & Science Center

How do we make dreams become real? And how do we take them to the stars?

Journeys beyond Earth will require a small crew to take a journey for several months in a confined spacecraft, and when they arrive, reside on a new outpost where home is seen only as a distant blue dot. Long journeys with conditions that are isolated, confined, and extreme (ICE) often result in loneliness and depression, compromising job performance and teamwork. Finding the answers to minimize the effects of ICE is essential to helping the astronauts succeed. In her talk, Marggraff will explore what can be done to counter feelings of stress off the Earth, which can help us address loneliness so prevalent here on Earth. Additionally, she will explain how a new experiment, ‘GravityGames’, inspires the next generation that designs games for zero gravity (0G) to be made on the OG 3D printer aboard the International Space Station (ISS). The first game, StarCatcher, to be made in space in the months ahead for astronauts to play, also helps students better understand space life on extended flights.

My other car is a Saturn V!
Chabot Space & Science Center

In her presentation, Marggraff connects how to make our space future succeed, including her own quests to become a pilot at midlife, soaring further to prepare for space, and opening innovative new paths to connect STEM students to the Space Station.

MJ Marggraff is a Principal Investigator for Made In Space, Inc. on Moffett Field, Mountain View. She is the creator and project-lead of an ISS science experiment, ‘GravityGames’, a new STEM (science, technology, engineering and math) innovation. Marggraff is a commercial pilot, a mission support assistant for Virgin Galactic, and has trained for sub-orbital space flight. She is currently a graduate student at USC and her research focusses on developing new ways to help astronauts thrive on long duration space exploration missions. Marggraff is the author of a new release best seller for humor in aviation: ‘Finding the Wow: How Dreams Take Flight at Midlife’.

How do we make dreams become real? And how do we take them to the stars?

GravityGames is a handheld game designed by STEM students, manufactured on the zero-gravity 3D printer aboard the International Space Station, for astronauts to play! To play the first ever GravityGame, StarCatcher:

GravityGames is a handheld game designed by STEM students, manufactured on the zero-gravity 3D printer aboard the International Space Station, for astronauts to play! To play the first ever GravityGame, StarCatcher:

 

Great presentation!  Everyone I spoke with loved it. Member of the Board, Chabot Space and Science Center.

“Your story is an amazing story that I believe many can take to heart. I appreciate your kindness towards the youth and wanting to inspire them as part of your focus. You have definitely inspired me and I am extremely grateful.  Talking about my generation, where things are going, how to include more people in your work, inspire the youth in STEM… and building connections.”

Connections like these make my life beautiful and special… Attendee in the audience.